2 power, 12s charge 2 damage with 20% breach chance."Fast recharging focus-beam that can only hit one room." Starting weapon on the Adjudicator (Zoltan A).Costs 45 scrap, and has level 2 rarity."Fast charging support beam designed to continually keep enemy ships under fire." Normal focus beams are named after armor piercing melee weapons. Starting weapon on the DASR-12 (Stealth B).įocus beams act like regular beams, but have a 1px trail, meaning they can only hit one room.Costs 100 scrap, and has level 4 rarity.Fires quite quickly along its pixel trail. 4 power, 22s charge 2 damage over a 255px trail, with a 20% chance to start a fire and 10% breach chance."Advanced beam weapon that can cut ships right in half." Weaker than a Glaive Beam (which doesn't exist in Captain's Edition), but as fast as Pike Beam with a chance to start fire and breach. Costs 55 scrap, and has level 2 rarity.2 power, 16s charge 1 damage over a 170px trail."Can cut across entire ships, assuming there's no shield to stop it." Starting weapon on the Noether (Zoltan B).2 power, 13s charge 1 damage over a 100px trail, with a 10% chance to start a fire.Unlike the Pike Beam, it has a chance (albeit small) to start a fire. Has level 0 rarity, so it sells for 10 scrap.Ī faster but shorter version of the Pike Beam.Fires faster along its pixel trail than the Bardiche. 1 power, 12s charge 1 damage over a 45px trail.It is detailed here for easy comparison to other similar weapons of its type. This vanilla weapon has been untouched, but still exists in Captain's Edition. Costs 40 scrap, and has level 2 rarity.1 power, 13s charge 1 damage over a 35px trail, with a 10% chance to start a fire.Since its pixel trail is reduced by 10, unlike the Mini Beam, which can possibly target 4 rooms on some ships, the max this can target is 3. This weapon can be seen as a weaker version of the Mini Beam in nearly every way except possibly that it sells for more, but more importantly, the Mini Beam has a rarity of 0, and thus cannot be found in stores (while this weapon can). The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship, and the Glaive Beam now costs 120 scrap instead of 95 scrapalong with the same image change. Even with short beams it is possible to hit 3 rooms on most ships making low powered beams useful late into a run. These weapons are unique in that a Captain can target parts of a room allowing beams to graze rooms for full effect. Normal Beams deal full hull and system damage to every room on its firing path. Normal Beams are a powerful addition to the Captain's armory. With an inability to miss, they can be some of the most powerful weapons to have. Meaning strong beams can still effective through shields. Their damage is reduced by one for every shield bar the target ship has. NOTE: Does anybody have the models for each weapon? Beams īeam weapons have gained a variety of types, in addition to the new focus beam mechanic. NOTE: People need to edit this, people still play captains edition NOTE: This chart is no longer up to date, and no longer being worked on.įor a more detailed chart of the stats of all weapons available in Captain's Edition. 5.6.1 Laser Charger Mark II (3 charges).These weapons are listed in this article under their respective categories, but have a dedicated article here. And the original Flak Gun Mark II is now the Mark III accordingly.Ĭaptain's Edition also adds several artillery weapons available to player ships, whose artillery system can be purchased at shops (with the exception of the Vindicator Beam). The original vanilla Flak Gun Mark I is still in the game and largely unchanged, but is now called Flak Gun Mark II. For example: CE introduced a low-tier one-power Flak gun, which became the new Flak Gun Mark I. Adapting to the many new weapons is one of the biggest challenges that the mod introduces.Ĭaptain's Edition does not make excessive changes to existing weapon, even though it might appear like that, because CE sometimes introduces lower weapon tiers and then adjusts other weapon names accordingly. These new weapons typically make use of unique weapon properties, such as chain power and AoE targeting, and further explore the mechanics lightly touched upon in vanilla FTL. Captain's Edition continues the work done in the original Balanced Arsenal mod, adding a variety of new weapons to the game, as well as adding new art to some of the vanilla weapons.
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